

- FALLOUT 4 SCRAP EVERYTHING VS SPRING CLEANING INSTALL
- FALLOUT 4 SCRAP EVERYTHING VS SPRING CLEANING MODS
This is due to a problem with the engine, and nothing I can do about that. This will likely cause the cell reset bug. Also, I have seen claims that it undoes some some changes made to the airport by the Automatron DLC.
FALLOUT 4 SCRAP EVERYTHING VS SPRING CLEANING INSTALL
You can instead manually install the esp version of Spring Cleaning (in the optional_ini version folder) instead of the esm (or delete the Worldspace category from SpringCleaning.esm), as it has way more Place Object references than needed (bad for compatibility, if another mod moves those references), and my patch makes them redundant. I recommend you install the ini version (which uses a esp version of Spring Cleaning, and doesn't reference any cells), then delete SpringCleaning.ini from your data folder. It triggers the game engine to disable combined meshes and preculling in the cells that make up vanilla settlements, so it will let you scrap anything you have a recipe for in those locations, no matter if those recipes are from Spring Cleaning or any other scrap mod.ġ) Install with NMM or place SpringCleaningCompatibilityPatch.esp in your Data folderĢ) Load this after any mod that touches a vanilla settlement This works fine for any scrap mod, not just Spring Cleaning. In those cases, no compatibility patch will help, you'll have to use FO4Edit to fix the conflicts yourself.Įdit: Also works for compatibility with the current version of the game (which really shouldn't have ever been an issue, but is because Bethesda.

FALLOUT 4 SCRAP EVERYTHING VS SPRING CLEANING MODS
Should work with any mod, but there are some aspects of the workaround Spring Cleaning uses that I don't fully understand, so it is possible it will conflict with some mods (most likely: mods that edit the cell data of a relevant cell instead of just adding/moving/removing stuff in the cell). Just a small patch to let Spring Cleaning play nice with other mods.
